FEATURES:
- Client plugin as an ActiveX control for IE
- High performace Scene Graph manager
- Import models from 3DSMax 4.0 or higher (Maya plugin under development), including animations (full frames or keyframe based)
- Advanced OpenGL rendering engine
- Dedicated script language with support to low-level OpenGL Programming
- Vertex and Pixel Shaders support
- Supplied bytecode compiler, no need of external tools
- Run-time expandable modules capability
- Real-time physics using Tokamak(TM) physics engine
- HTML pages interaction using Javascript or VBScript
- Video textures supporting AVI (including DivX & MPEG)
- Import FLASH(TM) images as 3D textures
- Supported audio formats include WAV, MIDI, MP3, WMA
- Positional 3D Audio Support Via Direct Audio or OpenAL
- Input Devices management via DirectInput
- Remote connections support: TCP and UDP management
SYSTEM REQUIREMENTS:
- Processor: Pentium3 800MHz, AMD Athlon or equivalent
- Operating System: Windows 98/Me, Windows 2000/XP, Windows Vista
- RAM: 128MB
- Graphic Card: OpenGL compatible
- Audio Card: 16bit DirectX compatible
- Suggested browser: Internet Explorer
XVR is a new technology to develop advanced multimedia content. It's focused mainly on 3D graphics & sound, but many forms of media are supported.
XVR is a tiny ActiveX
component developed by VRMedia so, for example, all you
need to integrate an XVR content in a web page,
is a computer with a decent video card installed and Internet
Explorer (but an unofficial version for Firefox
is already floating around the net).
The first time you access a web page that uses XVR you will be asked to
install it, like any other ActiveX plug-in (Adobe Flash,
for example). A simple mouse-click and it's done, it's that simple.
The XVR ActiveX control weights only 535K and is been developed from the ground up with three goals in mind: efficiency, flexibility, scalability.
You should see a small 3D example below, if you are using IE (otherwise just a static image):
XVR applications are based on a very efficient byte-code
and virtual machine combination. Applications are
written in a sophisticate development environment called XVR
Development Studio, that integrates an advanced editor
with an high speed compiler.
WHAT ARE THE DIFFERENCES BETWEEN XVR AND OTHER WEB3D TECHNOLOGIES?
First of all XVR was specifically developed to be tiny.
So you don't need to download any 3.5 Megs plugin
to see a 50k 3D demo.
Second, XVR is developed by programmers for programmers and, trought a
sophisticate language, let the developer do whatever he/she like. This
means that things may be a bit harder to learn for a designer with
limited programming skills, but once this is done there are virtually no
limitations. Last but not least, XVR is completely free
for non-commercial purposes.
The range of application that can be addressed is so vast and the development environment so easy to use that XVR is rapidly gaining popularity amongst the Virtual Reality community in Europe – where it has been developed.
XVR is a very large software project and can also be used to control sophisticate Virtual Reality installations, from desktopVR to full CAVE-like rendering.
Anyone interested in developing advanced multimedia content for the web can use XVR. As long as you don't use it for commercial purposes all the tools are free to download, no registration is needed and there is nothing to pay.
You can download the latest version of XVR development studio from the Tools section of the XVR Wiki, where you will also find documentation and tutorials.
Once you start writing applications with XVR please join the XVR Community and discuss on the Forums your latest developments.









